Cheat Code Medieval 2 Total War
Is a real time strategy game, this game will bring players into a war situation that occurred in Europe in mid-century. Take control of your soldiers to complete the mission and the war against the allies to conquer Europe. This game series is full of war tactics challenging and diverse variations of the battlefield that can be selected players. Medieval Total War is a game based ultimasi epic battle and the history of European empire in the mid-century ago. An epic battle featuring the fighting around 10 thousand troops, Choose one of the twelve kingdoms which can be played with 100 different types of units, There are some famous historical heroes.
This Cheat Code for Medieval 2 Total War
Console codes
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. make certain to capitalize friend names, settlement names, and anything that desires capitalizing or else it'll not work.Cheat | Effect | |
---|---|---|
toggle_fow | Toggles on or off the fog of war. You can see the whole world map when inputted. | |
auto_win "attacker/defender" | When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. | |
add_money "amount" | Gives you the specific amount of gold. | |
process_cq "settlement name" | Anything in the city's building queue will be built automatically. | |
give_trait this "trait" "level number" | Allows you to give any trait your faction can have to a specific general. | |
add_population "settlement name" "amount" | Allows you to give a city more population automatically. | |
move_character z x,y | z=name of settlement or unit without title (except Captain). x,y=coords | |
show_cursorstat | Shows coordinates under mousecursor in format x,y | |
character_reset | Allows a character to move again. Does not always work |
Create Unit
Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Example -
creat_unit "London" Longbowmen 2 9 3 3
The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
Cheat | Effect |
---|---|
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" | Creates Unit at any settlement/general you like |
Unit to Stack
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
Cheat | Effect |
---|---|
rogan | Elephant Artillery |
vindaloo | Elephant Rocketeer |
george | Mercenary Monster Ribault |
madras | Elephants |
houston | Mercenary Rocket Launcher |
istanbul | Mercenary Monster Bombard |
Detailed Codes for many Console Commands
Push ~ to access the console. As described higher than, the "give_trait" command works with many completely different traits to feature to a particular character. so as for this to figure, you want to have the character selected and outdoors of a city. It works like:
give_trait this TRAITNAME #
Below could be a list of TRAITNAMES and therefore the most range you'll be able to place when to work out the extent of the trait. These are a listing of the foremost helpful traits, message me if you wish me to post the additional obscure ones.
Cheat | Effect |
---|---|
GoodCommander 5 | Increases command skill. |
GoodInfantryGeneral 1 | Increases command skill (situational) |
GoodCavalryGeneral 1 | Increases command skill (situational) |
GoodAmbusher 5 | Increases command skill (situational) |
GoodAttacker 5 | Increases command skill (situational) |
GoodDefender 5 | Increases command skill (situational) |
GoodAdministrator 3 | Increased Law, Trade Income |
Intelligent 3 | Increased Command, Income |
VictorVirtue 3 | Increases Chivalry |
PublicFaith 4 | Increases Piety |
BattleChivalry 5 | Increases Chivalry |
NaturalMilitarySkill 3 | Increases Command |
Energetic 3 | Increases Movement Points |
HaleAndHearty 3 | More kids, increased general's hitpoints |
PoliticsSkill 3 | - loyalty, + authority |
MathematicsSkill 3 | Increased Income |
FathersLegacy 3 | Increases Authority |
GoodTrader 3 | Increased Trade Income |
GoodMiner 3 | Increased Mining Income |
HighPersonalSecurity 3 | Increases Peraonal Security |
BattleDread 4 | Increases Dread |
Loyal 3 | +Chivalry,Loyalty |
Brave 3 | +morale |
Adding Ancillaries to Generals
As mentioned on top of, enter the console with the ~ key.
This is a listing of the assorted ancillaries (retinue members) that may be added with the give_ancillary command. This code needs you to possess the character that you just would like to switch selected, as well.
give_ancillary this ANCILLARYNAME
Below may be a list of ancillaries (with their ANCILLARYNAME) that may be given to GENERALS
Cheat | Effect |
---|---|
brilliant_inventor | +30 build points, +1 farming, 20% bonus on mining income |
bard | Adds Morale, Popularity |
drillmaster | +25% movement, unit recruitment discounted |
apothecary | Have more kids. |
doctor | Have more kids, improves casualty recovery chance. |
scribe_ancillary | Adds Authority, Income Bonuses |
mentor | Increases Command |
foodtaster | Increases Personal Security |
tutor | Increases Piety, Trade Income |
bodyguard | Increases Peraonal Security, Decreases Popularity |
swordbearer | Increases Hit Points, Personal Security |
shieldbearer | Increases Hit Points, Lowers Morale |
Giving Ancillaries and Traits to Apies/Assassins
As mentioned on top of, enter the console with the ~ key.
This is a listing of the assorted ancillaries (retinue members) that may be added with the give_ancillary command. This code needs you to possess the character that you just would like to change selected, as well. give_ancillary this ANCILLARYNAME
Below could be a list of ancillaries (with their ANCILLARYNAME) that may be given to Spies and/or Assassins, Note : For those marked "TRAIT", use the command :
give_trait this TRAITNAME #
instead to administer the agent the desired trait (capitalization matters). browse my on top of post on traits for a lot of data.
Cheat | Effect |
---|---|
dancer | +2 to agent's skill |
catamite | +1 to agent's skill |
courtesan | +1 to agent's skill |
pickpocket | +1 to agent's skill |
GoodSpy 5 | TRAIT +1-5 to spy's skill |
GoodAssassin 5 | TRAIT +1-5 to assassin's skill |
GoodSaboteur 3 | TRAIT +1-3 to assassin's saboteur skill |
Cheating made simple
Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>Cheat | Effect |
---|---|
add_money # | Adds desired quantity of money to your faction. 40K per number of times you enter the code. |
add_population _____ # | Add population to desired city (note: for city's with two or more spaces use quotation marks ["]) |
move_character <name> <x>,<y> | moves named character to position on campaign map |
auto_win attacker/defender (depending on circumstance) | the attacker or defender wins the next autoresolved battle |
create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon> | creates one or more units of the specified type |
toggle_fow | toggles the fog of war on or off |
bestbuy | sells units cheaper |
oliphaunt | the biggest around |
jericho | and the walls came a-tumblin' down |
give_ancillary this ______ | gives the character an ancillary |
remove_ancillary this ______ | removes ancillary from the character |
character_reset | resets the character back to it's start of turn settings |
show_cursorstat | shows the cursor position and region id |
show_landings <opt:cursor/region_id> | shows the landing positions available to the ai from a given region, default hides them |
process_cq _______ | Completes all (possible) construction pending in queue |
give_trait_points <charactername> <trait name> <points> | gives the character points for trait |
list_traits | Lists all traits |
list_ancillaries | Lists all Ancillaries |
mp <charactername> <amount> | gives the character movement points |
list_characters <opt:faction_type> | lists all the characters in the world or those belonging to a faction |
create_mission <sent_faction> <mission_id> | Attempt to create and add a mission to the specified faction |
diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years> | displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. |
recruitment_pool <settlement_name> | details of the current recruitment pool of a settlement |
capabilities <settlement_name> | details of the current recruitment capabilities of a settlesment. |
capture_settlement <settlement name> | evicts current resident and gives to player. |
toggle_perfect_spy | toggles everyone's perfect spying ability. |
process_rq _______ | Completes all (possible) recruitment pending in queue |
force_diplomacy <accept/decline/off> | Forces the negotiator to accept or decline a proposition |
diplomatic_stance <faction_a> <faction_b> <allied/neutral/war> | Set the diplomatic stance between the two factions (factions must be different) |
invulnerable_general <character_name> | Invulnerble General (cannot be beat in battle) |
test_ancillary_localisation | adds all ancillary to the character info display |
show_all_messages | Show all messages to all factions (on/off) |
clear_messages | Clear all the current stacked messages |
upgrade_settlement <settlement name> | upgrade settlement level |
list_units <character/settlement name> | lists all of the units in an army, with details. |
date <year> | changes the campaign date to the given year |
force_battle_victory <opt:capture_percent> | forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia |
diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target> | creates a diplomacy mission |
Unlock all factions
notice this directory : Medieval II Total War\data\world\maps\campaign\imperial_campaign
Then notice the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the sport and you ought to have each faction obtainable. You'll conjointly unlock the Papal Estates, however not the Mongols, Timurids and therefore the Aztecs. Keep in mind to form BACKUPS before you're editing the sport files!!!!
Then notice the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the sport and you ought to have each faction obtainable. You'll conjointly unlock the Papal Estates, however not the Mongols, Timurids and therefore the Aztecs. Keep in mind to form BACKUPS before you're editing the sport files!!!!