Cheat Code Medieval 2 Total War

Dec 8, 2011


Cheat Code Medieval 2 Total War

Is a real time strategy game, this game will bring players into a war situation that occurred in Europe in mid-century. Take control of your soldiers to complete the mission and the war against the allies to conquer Europe. This game series is full of war tactics challenging and diverse variations of the battlefield that can be selected players. Medieval Total War is a game based ultimasi epic battle and the history of European empire in the mid-century ago. An epic battle featuring the fighting around 10 thousand troops, Choose one of the twelve kingdoms which can be played with 100 different types of units, There are some famous historical heroes.

This Cheat Code for Medieval 2 Total War
Console codes
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. make certain to capitalize friend names, settlement names, and anything that desires capitalizing or else it'll not work.

CheatEffect
toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
auto_win "attacker/defender"When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
add_money "amount"Gives you the specific amount of gold.
process_cq "settlement name"Anything in the city's building queue will be built automatically.
give_trait this "trait" "level number"Allows you to give any trait your faction can have to a specific general.
add_population "settlement name" "amount"Allows you to give a city more population automatically.
move_character z x,yz=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstatShows coordinates under mousecursor in format x,y
character_resetAllows a character to move again. Does not always work

Create Unit
Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"

Example -
creat_unit "London" Longbowmen 2 9 3 3
The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

CheatEffect
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"Creates Unit at any settlement/general you like


Unit to Stack
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
CheatEffect
roganElephant Artillery
vindalooElephant Rocketeer
georgeMercenary Monster Ribault
madrasElephants
houstonMercenary Rocket Launcher
istanbulMercenary Monster Bombard

Detailed Codes for many Console Commands
Push ~ to access the console. As described higher than, the "give_trait" command works with many completely different traits to feature to a particular character. so as for this to figure, you want to have the character selected and outdoors of a city. It works like:

give_trait this TRAITNAME #

Below could be a list of TRAITNAMES and therefore the most range you'll be able to place when to work out the extent of the trait. These are a listing of the foremost helpful traits, message me if you wish me to post the additional obscure ones.
CheatEffect
GoodCommander 5Increases command skill.
GoodInfantryGeneral 1Increases command skill (situational)
GoodCavalryGeneral 1Increases command skill (situational)
GoodAmbusher 5Increases command skill (situational)
GoodAttacker 5Increases command skill (situational)
GoodDefender 5Increases command skill (situational)
GoodAdministrator 3Increased Law, Trade Income
Intelligent 3Increased Command, Income
VictorVirtue 3Increases Chivalry
PublicFaith 4Increases Piety
BattleChivalry 5Increases Chivalry
NaturalMilitarySkill 3Increases Command
Energetic 3Increases Movement Points
HaleAndHearty 3More kids, increased general's hitpoints
PoliticsSkill 3- loyalty, + authority
MathematicsSkill 3Increased Income
FathersLegacy 3Increases Authority
GoodTrader 3Increased Trade Income
GoodMiner 3Increased Mining Income
HighPersonalSecurity 3Increases Peraonal Security
BattleDread 4Increases Dread
Loyal 3+Chivalry,Loyalty
Brave 3+morale

Adding Ancillaries to Generals
As mentioned on top of, enter the console with the ~ key.
This is a listing of the assorted ancillaries (retinue members) that may be added with the give_ancillary command. This code needs you to possess the character that you just would like to switch selected, as well.
give_ancillary this ANCILLARYNAME
Below may be a list of ancillaries (with their ANCILLARYNAME) that may be given to GENERALS
CheatEffect
brilliant_inventor+30 build points, +1 farming, 20% bonus on mining income
bardAdds Morale, Popularity
drillmaster+25% movement, unit recruitment discounted
apothecaryHave more kids.
doctorHave more kids, improves casualty recovery chance.
scribe_ancillaryAdds Authority, Income Bonuses
mentorIncreases Command
foodtasterIncreases Personal Security
tutorIncreases Piety, Trade Income
bodyguardIncreases Peraonal Security, Decreases Popularity
swordbearerIncreases Hit Points, Personal Security
shieldbearerIncreases Hit Points, Lowers Morale

Giving Ancillaries and Traits to Apies/Assassins
As mentioned on top of, enter the console with the ~ key.

This is a listing of the assorted ancillaries (retinue members) that may be added with the give_ancillary command. This code needs you to possess the character that you just would like to change selected, as well. give_ancillary this ANCILLARYNAME

Below could be a list of ancillaries (with their ANCILLARYNAME) that may be given to Spies and/or Assassins, Note : For those marked "TRAIT", use the command :

give_trait this TRAITNAME #

instead to administer the agent the desired trait (capitalization matters). browse my on top of post on traits for a lot of data.

CheatEffect
dancer+2 to agent's skill
catamite+1 to agent's skill
courtesan+1 to agent's skill
pickpocket+1 to agent's skill
GoodSpy 5TRAIT +1-5 to spy's skill
GoodAssassin 5TRAIT +1-5 to assassin's skill
GoodSaboteur 3TRAIT +1-3 to assassin's saboteur skill

Cheating made simple
Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>
CheatEffect
add_money #Adds desired quantity of money to your faction. 40K per number of times you enter the code.
add_population _____ #Add population to desired city (note: for city's with two or more spaces use quotation marks ["])
move_character <name> <x>,<y>moves named character to position on campaign map
auto_win attacker/defender (depending on circumstance)the attacker or defender wins the next autoresolved battle
create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>creates one or more units of the specified type
toggle_fowtoggles the fog of war on or off
bestbuysells units cheaper
oliphauntthe biggest around
jerichoand the walls came a-tumblin' down
give_ancillary this ______gives the character an ancillary
remove_ancillary this ______removes ancillary from the character
character_resetresets the character back to it's start of turn settings
show_cursorstatshows the cursor position and region id
show_landings <opt:cursor/region_id>shows the landing positions available to the ai from a given region, default hides them
process_cq _______Completes all (possible) construction pending in queue
give_trait_points <charactername> <trait name> <points>gives the character points for trait
list_traitsLists all traits
list_ancillariesLists all Ancillaries
mp <charactername> <amount>gives the character movement points
list_characters <opt:faction_type>lists all the characters in the world or those belonging to a faction
create_mission <sent_faction> <mission_id>Attempt to create and add a mission to the specified faction
diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
recruitment_pool <settlement_name>details of the current recruitment pool of a settlement
capabilities <settlement_name>details of the current recruitment capabilities of a settlesment.
capture_settlement <settlement name>evicts current resident and gives to player.
toggle_perfect_spytoggles everyone's perfect spying ability.
process_rq _______Completes all (possible) recruitment pending in queue
force_diplomacy <accept/decline/off>Forces the negotiator to accept or decline a proposition
diplomatic_stance <faction_a> <faction_b> <allied/neutral/war>Set the diplomatic stance between the two factions (factions must be different)
invulnerable_general <character_name>Invulnerble General (cannot be beat in battle)
test_ancillary_localisationadds all ancillary to the character info display
show_all_messagesShow all messages to all factions (on/off)
clear_messagesClear all the current stacked messages
upgrade_settlement <settlement name>upgrade settlement level
list_units <character/settlement name>lists all of the units in an army, with details.
date <year>changes the campaign date to the given year
force_battle_victory <opt:capture_percent>forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target>creates a diplomacy mission

Unlock all factions
notice this directory : Medieval II Total War\data\world\maps\campaign\imperial_campaign
Then notice the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the sport and you ought to have each faction obtainable. You'll conjointly unlock the Papal Estates, however not the Mongols, Timurids and therefore the Aztecs. Keep in mind to form BACKUPS before you're editing the sport files!!!!


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